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The broader project catalog behind my C++-focused profile, including systems, computer vision, graphics, and product-development work.

C++ & Systems Engineering

I use modern C++17/20 where performance, control, and cross-platform execution matter. My work includes typed publish/subscribe middleware with Fast DDS, real-time image processing with Qt 6 and OpenCV, GPU acceleration with OpenCL, parallel execution with Intel TBB and graphics programming with OpenGL and Vulkan, tested with GoogleTest.

Distributed Swarm Simulation uses a lightweight swarm scenario to exercise independent processes, IDL-generated message types, recipient-filtered topics and dynamic discovery. Askier covers modular camera, CPU and GPU workloads, while Eden/NoClip is where I experiment with graphics-engine architecture and extensible interfaces. I'm particularly interested in performance-critical systems, developer tooling, computer graphics and the intersection of C++ with production machine learning.

Core C++ & systems stackC++17/20Fast DDSIDLQt 6OpenCVOpenGLOpenCLVulkanIntel TBBGoogleTestCMake
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