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The fuller picture beyond the homepage highlights — including the systems-level and C++ work that a short list can't fully show.

C++ & Systems Engineering

I use modern C++ (14 through 20) where performance, control and cross-platform execution matter. My work includes real-time image processing with Qt 6 and OpenCV, GPU acceleration with OpenCL, parallel execution with Intel TBB and graphics programming with OpenGL, tested with GoogleTest and backed by Boost where the standard library needs a hand.

Askier explores modular real-time processing across camera, CPU and GPU workloads. Eden/NoClip is where I experiment with graphics-engine architecture, extensible interfaces and testable native systems. I'm particularly interested in performance engineering, developer tooling, computer graphics and the intersection of C++ with production machine learning.

Core C++ & systems stackC++14/17/20Qt 6OpenCVOpenGLOpenCLIntel TBBBoostGoogleTestCMake
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