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The fuller picture beyond the homepage highlights — including the systems-level and C++ work that a short list can't fully show.

C++ & Systems Engineering

I use modern C++ (14 through 20) where performance, control and cross-platform execution matter. My work includes typed publish/subscribe middleware with Fast DDS, real-time image processing with Qt 6 and OpenCV, GPU acceleration with OpenCL, parallel execution with Intel TBB and graphics programming with OpenGL and Vulkan, tested with GoogleTest.

Distributed Swarm Simulation uses a lightweight swarm scenario to exercise independent processes, IDL-generated message types, recipient-filtered topics and dynamic discovery. Askier covers modular camera, CPU and GPU workloads, while Eden/NoClip is where I experiment with graphics-engine architecture and extensible interfaces. I'm particularly interested in performance-critical systems, developer tooling, computer graphics and the intersection of C++ with production machine learning.

Core C++ & systems stackC++14/17/20Fast DDSIDLQt 6OpenCVOpenGLOpenCLVulkanIntel TBBBoostGoogleTestCMake
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