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The fuller picture beyond the homepage highlights — including the systems-level and C++ work that a short list can't fully show.
C++ & Systems Engineering
I use modern C++ (14 through 20) where performance, control and cross-platform execution matter. My work includes real-time image processing with Qt 6 and OpenCV, GPU acceleration with OpenCL, parallel execution with Intel TBB and graphics programming with OpenGL, tested with GoogleTest and backed by Boost where the standard library needs a hand.
Askier explores modular real-time processing across camera, CPU and GPU workloads. Eden/NoClip is where I experiment with graphics-engine architecture, extensible interfaces and testable native systems. I'm particularly interested in performance engineering, developer tooling, computer graphics and the intersection of C++ with production machine learning.
More projects
SkyFox
A procedurally generated OpenGL game exploring real-time rendering and gameplay systems in C++.
- >Free-roam camera with WASD movement and a togglable keyboard/mouse control mode.
CT Imaging Projection Generation
Deep-learning models (GANs, PyTorch Lightning) that generate intermediate CT projection data for biomedical-imaging research.
DBMS
A database management system built from scratch in Java, with indexing and query-analysis tooling.
Chatto
A multi-threaded, socket-based messaging application in JavaFX exploring network-programming fundamentals.